This project explores how the graphical constraint in early digital environments can produce powerful feelings of intensity. Rather than diminishing the experience, reduced visual information can activate imagination, prompting viewers to mentally complete and expand incomplete worlds. Through the design of multiple short experimental interactive environments, this project investigates how limitation, abstraction, and player agency can transform small digital spaces into experiences that feel vast, forceful, and emotionally resonant.
Dreambox is an experimental chatroom, the first of it’s kind deliberately limiting chatting in a unique way. The entire game hinges on what you choose for your t-shirt image, your name and whether or not you are using a webcam.